I've been thinking about OUYA's 'OUYA Everywhere' initiative, and I like it - I think it's more sustainable than selling its own hardware, but I still have doubts about the whole proposition.
I think the plan is great for developers. More platforms means wider reach and greater sales, but it also means more of the usual compatibility problems. There's really no way around it. Tegra 3 was acceptable because devs could build upon it; squeeze a little more out of it, but what's the incentive now? You can technically create an OUYA game without the intention of releasing it on OUYA hardware.
I love that people without OUYAs will be able to play the system's exclusive without having bought the box itself, but would they be willing to search through the garbage?
I feel like the majority of people who champion OUYA are people who've either backed it or adopted it early and were willing to accept its problems. Like investing in a socially-awkward flower and watching it grow, but if OUYA presents themselves to those people as an App Store (possibly), won't they he expecting something a little more vetted? Especially in the case of the Mojo, where the Play Store will sit alongside it.
I feel like this could be much bigger if they, say, partnered with Samsung to have the OUYA store on their Galaxy phones and tabs with Samsung's GamePad, but I can't see that happening since Julie Uhrman has spoken many times about how much she loves television.
I'm curious to know what you all think about this. I love OUYA as more than anybody, but they aren't above criticism and I just want them to be around for a long time. Still, the idea of having OUYA's platform on a portable device like the Nvidia Shield, with proper controls and a great screen, for me, outweighs the aforementioned negatives of this plan. What do you think?
Is OUYA Everywhere the Right Move?
on